Rario's D3 Cricket Strategy Game - Detailed explainer of how points are calculated

Rario has stepped up and entered the digital gaming arena with their newest cricket strategy game, D3 Club.

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Rario is the first officially licensed Cricket officially licensed player cards platform in the world that allows cricket fans around the globe to purchase, sell and trade officially licensed player cards of their cricketing heroes. It can also be labelled as a digital habitat for the fans to own some of the spectacular moments of the game. 

Rario has stepped up and entered the digital gaming arena with their newest cricket strategy game, D3. They also have initiated the first ever officially-licensed cricket licensed player cards  contest, with prizes up to a whopping $125,000 to be won.

Without further ado, let us examine how the points system of the D3 Cricket Strategy game operates -

Base Points

The individual's performance calculates the base points during the game. 

Category Boost

The boost acquired based on the category of the card used in the game is known as Category Boost. Category boost varies and becomes more significant as the categories ascend. For example, Bronze receives a +10, Silver receives a +20, Gold receives a +30, and Black receives a +50. 

XP Boost

When an individual starts the game, they are allotted an XP boost. The boost is determined based on the XP on the card when the user enters any contest. Each primary market card will have a specific XP value that starts from zero.

A card's XP shoots up after each and every game and the values are mentioned below:

  • When a card is utilized during a match, its value increases by 2%.
  • If the user owns the card but does not use it in play, the value will be raised for the next match by 0.5%

 The formula calculates the total points of an individual in the game - 

Base Points + [Base points x XP Boost %] + Category Boost

For example, If an Individual gets 50 base points, 

50+(50*20%)+10

 i.e

50+(50*0.2)+10 = 70

The formula mentioned above helps the user calculate an individual's total points based on their performance during the match concerning their batting, bowling, fielding and other aspects of the game. 

Batting

One point equals a run, and extra points are awarded to a four, six and each of the milestones such as thirty, fifty and a ton, and 2 points are deducted if a batter is out for a duck. If an individual gets to a hundred, the points awarded for the 30s or fifties automatically become invalid or void. 

  • Run: +1
  • Boundary Bonus: +1
  • Six Bonus: +2
  • 30 Run Bonus: +4
  • Half-century Bonus: +8
  • Century Bonus: +16
  • Duck: -2

Bowling 

The numbers down below depict the points credited for the different elements of bowling, such as a wicket, 3-fers, 4-fers and 5-fers. Bonus points are awarded if a bowler gets a wicket with an LBW or Bowled, and a 12-point bonus is awarded for a maiden over. 

  • Wicket: +25
  • Bonus (Bowled/LBW): +8
  • 3 Wickets: +4
  • 4 Wickets: +8
  • 5 Wickets: +16
  • Maiden Over: +12

Fielding

Concerning fielding, points are allocated for catches, runouts, and stumpings. 12 points for a direct runout and 6 points for an in-direct runout. For the latter, the last two individuals (fielders) in contact with the ball will be awarded points. Individuals with three catches or more will be credited with four bonus points as a three-catch bonus.  

  • Catch: +8
  • Bonus (3 Catches): +4
  • Stumping: +12
  • Runout (Direct): +12
  • Runout (Indirect): +6

Strike rates 

 Individuals with high strike rates are awarded bonus points

  • 170 plus: +6 
  • 150-170: +4 
  • 130-150: +2 

Individuals with low strike rates are awarded negative points

  • 60-70: - 2 
  • 50-60: - 4
  • 50 or below: -6 

 Economy

The points for an Individual's bowling economy rate are awarded as follows:

Two minimum overs are to be bowled to be awarded bowling economy points. 

  • Below five runs per over: +6 Points
  • Between 5 - 5.99 runs per over: +4 Points
  • Between 6 - 7 runs per over: +2 Points
  • Between 10 -11 runs per over: -2 Points
  • Between 11.01 - 12 runs per over: -4 Points
  • Above 12 runs per over: -6 Points

 Tiebreakers

If a game ends in a draw, the ranks of the users will be determined as follows:

  • The participant with higher captain points will be ranked higher
  • If the captain points are tied, the user with the most lower category cards will be adjudged the winner. 
  • If the above two variables are tied, the user who entered the contest first wins.